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NPC Generator

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Advanced [show]


John Morley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, John and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

John Morley, Male Human Sorcerer 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 18 (+4)13 (+1)
Skills Insight +7, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel shirt with thin red vertical stripes and green pants, and is pretty ugly. He has done his best to style his red hair to look like a famous performer. This green eyed southerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Gunter Gentry, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 16 (+3)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Mori, Male Human [Permalink]

Personal [hide]

Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His violet eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Mori, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Alexandre Harper, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. After coming to the age of reason, Alexandre took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Alexandre Harper, Male Human Bard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Chalcedony (30 gp). 1 Minor magic item.


Social Check DCs


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. He has a moderate pudge and is not very fit. His red hair and beard is wavy and long. His fierce amber eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Guy was raised in a hard working conservative environment. Guy was born on a far eastern plains where he grew up under the tutelage of his father, an expert Tailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and to be a brewer again

Bonds: Job, Adventurer, Immigrant. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Guy Merton, Male Human Warrior 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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