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Richard Sydney, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: Richard was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Entrepeneur, Pacifist, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Richard Sydney, Male Human Ranger 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Deep green spinel (80 gp). Rock crystal (20 gp). Silver pearl (80 gp). Rhodochrosite (8 gp).


Social Check DCs


Chad Clifford, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and white tie. His silver hair is knotted and matted. His green eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chad took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Mundane. Bonds: Enemies, Military, Nature. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Chad Clifford, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Alexandrite (200 gp). 2 Antitoxin. 4 Thunderstones. 1 Smokesticks.


Social Check DCs


Adelard Bentham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His golden hair has been sun bleached extensively. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Adelard Bentham, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Jocelyn Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His hair is short and black. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Jocelyn Ramsay, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)16 (+3) 13 (+1)16 (+3)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Azurite (5 gp). Alexandrite (300 gp).


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Junk Dealer in town.

History: Arnold was raised in a hard working conservative environment. He worked as a nervous Junk Dealer and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and he is greedy

Flaws: Insomniac, Shy. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Arnold Cooper, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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