Roger Kensley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.
History: Born in the south his family was never financially stable. He has had some formal painting training, and achieved minor success. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: To clean up the streets; and expand his business
Ideals: Pacifist, Artistic. Bonds: Poor, Job, Guardian. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
Bertram Cromwell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright black suits and hats, and a wedding ring on his right hand. His golden hair is matted, messy, and big. His blue eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and doesn't want to be a beggar and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: In love, Poor. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 59 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 100 gp. Violet garnet (1200 gp). Aquamarine (1200 gp). Emerald (1300 gp). Chrysoprase (50 gp).
Randal Appleton, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright red hair and a scraggly beard. He is baby faced.
Personality: Randal wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants revenge against goblins; and to reunite with his old friends
Ideals: Athletic, Disciplined. Flaws: Secretive. Bonds: Adventurer, Rich, Enemies. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Manfred Stapleton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a barrister and was forced into it by his family
Flaws: Ugly, Shy. Bonds: Job, Immigrant, Family. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 13000 sp.
Gerald Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit, and he perpetually has his kukri ready. He has a golden handlebar mustache and slicked back golden hair. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Holy water. 3 Antitoxin.
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