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NPC Generator

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Advanced [show]


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Trey Graeme, Male Human Bard 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic, Terran, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp. Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Ernest Hackney, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 6 (-2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Chrysoberyl (160 gp). Violet garnet (500 gp). Blue quartz (8 gp).


Social Check DCs


Cory Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light red in addition to tight pants. He has shaved his head bald. His brown eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. He now owns his own business.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Religious, Military, Job. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Cory Clinton, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 300 gp.


Social Check DCs


Theobald Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Justice. Flaws: Ugly, Depressed. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Theobald Asheton, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Frederick Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his bastard sword ready. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: He was born in a small mountains village. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Frederick Gresham, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Star ruby (1000 gp). White opal (1000 gp). White pearl (140 gp). Freshwater pearl (6 gp).


Social Check DCs

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