Don Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a greataxe on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and white. He has a dull look in his amber eyes.
Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born a particularly ugly child, much to the horror of his parents. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 400 gp. Black pearl (1000 gp). Freshwater pearl (15 gp). Chrysoberyl (90 gp). Carnelian (70 gp).
Trey Tindall, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is long and unkept. His brown eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Trey was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he is content
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Guardian. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Azurite (8 gp). Amethyst (90 gp).
John Preston, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise brown. His teeth are white and perfect.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, John studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp.
Anthony Enfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is renowned for his bright white suits and hats, and his gloved hand is found clutching a kukri. His auburn hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Anthony will drive conversation. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Extrovert, Athletic. Flaws: Ugly, Lazy. Bonds: Adventurer, Family. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2400 sp.
Manfred Thackeray, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His golden hair is still thick. This hazel eyed westerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His father raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Secretive. Bonds: Has a crush, Adventurer, Nature, Military. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!