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NPC Generator

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Advanced [show]


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and carries scythes. His white hair is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Hedonist. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Gerald Mitchell, Male Human Rogue 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)18 (+4)
Skills Deception +6, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Banded agate (10 gp). 1 Minor magic item.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He has the majority of his body covered in plate, marred by teas. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Gerard Vance, Male Human Warlock 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 8 (-1)8 (-1)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Cory Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). His silver hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Cory has worked very hard to control his curse. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Antagonistic, Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Cory Westcott, Male Human Warlock 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are blue and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker, Gifted, Artistic. Bonds: Poor, Slave, Attractive. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

John Hackney, Male Human Monk 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 100000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Jeweled anklet (1000 gp).


Social Check DCs


Ernest Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Ernest was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Slave, Rich. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Ernest Paxton, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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