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NPC Generator

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Advanced [show]


Drogo Wentworth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, grey cloak. With bright black hair and a scraggly beard. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: To reunite with his absent father; and to be a fisher again

Ideals: Disciplined, Persistence. Bonds: Attractive, Poor, Job, Family. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Drogo Wentworth, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Presley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Justice, Joker. Bonds: Attractive, Poor, Nature. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Godfrey Presley, Male Human Barbarian 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 67 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)7 (-2) 11 (+0)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Silver ewer (90 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and tan handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His white hair is kept up in a ponytail inside a Stetson hat. His hazel eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: Born in the west to a Fletcher, Clerebold learned a great deal about his father's area of expertise. He worked as a nervous Fletcher and found it very stressful. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and to be a laborer again

Ideals: Impeccable, Logical. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Clerebold Kimberly, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)18 (+4) 15 (+2)8 (-1)
Skills Deception +1, Investigation +6
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. Tourmaline (120 gp). Jade (120 gp). Bloodstone (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Kody Cotton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man is wearing the road beaten gear of a warrior. His black hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Athletic, Gifted. Flaws: Racist, Impulsive. Bonds: Attractive. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Kody Cotton, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs


Lance Landon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and is wearing colorful clothing, dressed as a Adventurer. He wears a feathered hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Lance Landon, Male Human Monk 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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