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NPC Generator

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Advanced [show]


Balimaar Blankley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Balimaar will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Balimaar has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against brigands; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Fearful, Disease, Addict. Bonds: Rich, Enemies. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar Blankley, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Lance Atherton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is greasy and uncared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Depressed, Impulsive. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Lance Atherton, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. Fiery yellow corundum (500 gp). Peridot (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Fulton, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Insomniac, Selfish, Ugly. Bonds: Nature. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Gerald Fulton, Male Human Cleric 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1100 gp. Citrine (20 gp). Hematite (9 gp).


Social Check DCs


Everard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and retire the richest man in the east

Ideals: Logical, Entrepeneur. Flaws: Insane, Shy, Impulsive. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Everard Coombs, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Rolf Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a pastel suit, brown shirt, and green tie. He is bald on top and has large auburn tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Ugly, Secretive, Racist. Bonds: Military, Rich. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Rolf Gentry, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 6000 sp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools.


Social Check DCs

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