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NPC Generator

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Advanced [show]


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is an epitome of beauty. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Body Guard business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Kyle Thackeray, Male Human Expert 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Gold dragon comb with red garnet eye (300 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His silver hair is thinning but still full. He is baby faced.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Architect and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and to be a locksmith again

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Arnold Marlee, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)10 (+0) 12 (+1)17 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green trousers with tan and green striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a flapper bob. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Anselm Mori, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Tiger eye turquoise (13 gp). Rhodochrosite (13 gp). Smoky quartz (20 gp).


Social Check DCs


Guy Elton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of brigands once and for all.

History: He was raised in a plains tribe. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Guy's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by brigands. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Elton, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Religion +3, Stealth +0
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Flaws: Ugly, Insomniac, Shy, Insane. Bonds: Rich, Military. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Wymar Skelton, Male Human Monk 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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