Kody Denholm, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His silver hair is greasy and uncared for. His green eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Ugly, Shy, Antagonistic. Bonds: Enemies. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Alexandrite (600 gp). Iolite (30 gp).
Ralf Carlton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a yellow top hat and yellow clothes, and is pretty ugly. He has moderate length golden hair. His eyes are gray.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Farmer, Ralf learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: Many illithids want him driven away; and wants to open a new tavern
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Brown-green garnet (140 gp).
Reynard Woods, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and is wearing colorful clothing, dressed as a Miller. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 4 years later his spouse died after the birth of his son. Heartbroken, Reynard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Optimist, Fighting. Flaws: Insane, Depressed, Mundane. Bonds: In love. Occupation: Miller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Deep green spinel (70 gp). Chrysoberyl (70 gp).
William Stapleton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports tan clothing, slightly heavier than average wear. With bright red hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Sensitive, Insomniac. Bonds: Attractive, Rich, Religious. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
Anthony Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Spice Merchant. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: Eccentric and domineering, Anthony will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sailor again; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Sapphire pendant on gold chain (1500 gp). Gold and topaz bottle stopper cork (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Minor magic item.
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