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NPC Generator

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Advanced [show]


Adelard Presley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length golden hair. His eyes, though not visible through his cowl, are green.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Adelard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Joker, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Presley, Male Human Paladin 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 17000 sp.


Social Check DCs


Gerald Ramsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has the majority of his body covered in plate. His long white hair is drawn into a two foot long braid. His eyes are likewise green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Gerald Ramsey, Male Human Aristocrat 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 17 (+3)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +4

Possessions: 8000 sp. Star ruby (1200 gp). Pink pearl (100 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Bentley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His black hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 5 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Alex Bentley, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 14 (+2)14 (+2)
Skills Insight +4, Religion +6
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy black pantaloons and a blue scarf. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Glassblower, who enjoyed hunting, Gunter was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Optimist, Philantrophist. Flaws: Insane. Bonds: Nature, Family. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Gunter Dalton, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Lewis Blyth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Roofer. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and to be a interpreter again

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Rich. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

Lewis Blyth, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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