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NPC Generator

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Advanced [show]


Balimaar Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple grey line shooting up and back down. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has chestnut hair. He has gleaming, smiling blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Gifted. Bonds: Adventurer, In love. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Balimaar Remington, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat. He has a penchant for wearing a ring with an oversized opal on his right hand. His auburn hair, when down, is lengthy. He has a tattooed face.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Flaws: Insane, PTSD. Bonds: Rich, Adventurer, Mentor. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Theobald Tyndall, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Ideals: Opinionated, Joker. Bonds: Rich, Adventurer, Has a crush. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Gilbert Everly, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 18 (+4)5 (-3) 14 (+2)8 (-1)
Skills History -1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hugh Blyth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an entirely white suit with tan socks and a vest with buckled shoes. His auburn hair is cut short. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: Hugh was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Persistence. Flaws: Shy, Selfish. Bonds: Nature, Family. Occupation: Layabout

Voice: American accent

Attributes [hide]

Hugh Blyth, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. He wears his auburn hair down. His brown eyes dart from person to person.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Shoemaker, but he was a colossal failure. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Odo Harper, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)3 (-4) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand -2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged -2 / 1d10-4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 15000 sp. Blue quartz (14 gp). Iolite (60 gp). Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs

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