John Badger, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He is physically well-built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny jet earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Carpenter and found it very stressful. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he's looking for his big break
Flaws: Disease, Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp. Jet (130 gp). Sardonyx (30 gp). Brown-green garnet (130 gp). Alexandrite (500 gp).
Conrad Gentry, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears white painted combat armor at almost all times. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 3 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Flaws: Antagonistic, Impulsive, Disease. Bonds: Immigrant. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 20 pp. Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (80 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his green robe. He has a slight overbite and is overall scrawny. He has a long red beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kody's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and revenge
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 40 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Cromwell, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is blonde, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Theobald's first love is himself. His second love is also himself. He is a great chef.
History: A powerful slaver made him what he is. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1000 sp.
Reynard Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his grey robe and has his club always slung over his shoulder. His brown hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Reynard hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: A strong sense of loyalty to Human people; and revenge
Flaws: Ugly, Selfish, Racist. Bonds: Family, Enemies. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. Deep blue spinel (200 gp). Iolite (60 gp). Tiger eye turquoise (15 gp). 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!