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Advanced [show]


Odo Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His tied-back hair is silver. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to loving parents in a slum to the north. Odo was born on a far northern desert where he grew up under the tutelage of his mother, an expert Animal Trainer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and many drow want him driven away

Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Immigrant. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Odo Chatham, Male Human Fighter 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)6 (-2) 9 (-1)11 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp. Jasper (50 gp).


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears grey cloth garments or leather armor. He is an epitome of beauty. He has done his best to style his silver hair to look like a famous performer. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Trym Hale, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean grey cloak covering his clean studded leather. His golden hair is kept up in a ponytail inside a deerstalker hat. He has violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: Everard was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Everard Camden, Male Human Paladin 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 18 (+4)9 (-1)
Skills Medicine +6, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His white hair is kept up in a ponytail inside a feathered hat. His violet unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Blankley, Male Human Sorcerer 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Robert Royal, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long white hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic. Flaws: Addict. Bonds: Rich, Guardian, Adventurer. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Royal, Male Human Rogue 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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