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NPC Generator

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Advanced [show]


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his white hair. His eyes are hazel and he is always smoking a pipe.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Fighting, Athletic, Disciplined. Flaws: Insane. Bonds: Attractive. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Dudley, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)7 (-2) 17 (+3)7 (-2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Don Barclay, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a green costume with the symbols of the sun god on his torso. His right leg appears badly burned and disfigured. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Secretive. Bonds: Attractive, Poor. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Don Barclay, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)14 (+2) 14 (+2)14 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a falchion on his belt. He is physically well-built. His white hair is cut short. His eyes are a pleasant green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.

History: Born in the west to a Stableman, Everard learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a shepherd again

Ideals: Fighting. Flaws: Shy, Antagonistic, Disease. Bonds: Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Everard Marleigh, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 400 gp.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His auburn hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Hale, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Odo Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. He has done his best to style his auburn hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against giants

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Immigrant, Nature. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Odo Kitchur, Male Human Sorcerer 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 100000 cp. Coral (110 gp). Red spinel (110 gp). Zircon (40 gp). Amber (110 gp). 1 Minor magic item.


Social Check DCs

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