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NPC Generator

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Advanced [show]


Trym Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. Some 3 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Flaws: Shy. Bonds: In love, Military, Immigrant. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Everleigh, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 12 (+1)17 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. Coral (160 gp). Azurite (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: John was born the youngest of three triplets. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.

Motivation: A deep hatred of gnolls.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Family. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

John Barclay, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp. Emerald (1100 gp). 1 Banded mail.


Social Check DCs


Roland Oakes, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His red hair is still thick. He has gleaming, smiling green eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Roland was born with his mother's beautiful face. In his 14th year, his parents were killed by a gnolls raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Flaws: Impulsive. Bonds: Attractive, Enemies, Rich. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Roland Oakes, Male Human Monk 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Cory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To share knowledge with the world; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Cory Bradshaw, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)15 (+2) 15 (+2)7 (-2)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear green clothing when he does not wear armor. His auburn hair is greasy and uncared for. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Slave, In love. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Dumph, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 9000 cp.


Social Check DCs

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