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NPC Generator

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Advanced [show]


Balimaar Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He has wavy white hair. His eyes are likewise brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To pay off his debts; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Balimaar Cooper, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His red hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Dyer, but he was a colossal failure. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Slave, Job, In love. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Trym Winterbourne, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a white shirt with thin yellow vertical stripes and blue pants. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To unite with his brother.

Ideals: Impeccable, Artistic. Bonds: Family, Mentor, Adventurer. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Gerald Crawford, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 5 (-3)10 (+0)
Skills Athletics +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Norman Moreno, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Priest uniform. His wide-brimmed hat is riddled with cuts and holes. This amber eyed northerner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: Expand his business.

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Norman Moreno, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 12 (+1)7 (-2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He has a slight overbite and is overall scrawny. His auburn hair, when down, is lengthy. He wears an eyepatch.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and someone believes him a fraud

Flaws: Ugly, Depressed. Bonds: Enemies, Nature, Job. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Gerald Blakeley, Male Human Warrior 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs

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