Wymar Ashton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in brown turtlenecks beneath a yellow coat with blue slacks. He has a chestnut handlebar mustache and slicked back chestnut hair. His thin eyebrows rest above his beady brown eyes.
Personality: Eccentric and domineering, Wymar will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east to a Fisher, Wymar learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Job. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 90 pp.
Gunter Westbrook, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has green eyes and a grey hat with a blue feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has since lost track of the people in his past.
Motivation: To be a Carter again; and to unite with his brother
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp.
Arnold Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is portly but not overly obese. He wears a colorful flower in his golden hair. This violet eyed westerner is not easily forgotten.
Personality: This man loves painting and to teach people painting more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich western family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic, Impeccable. Bonds: Attractive, Rich, Debt. Occupation: Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. 1 Minor magic item.
Diggory Oakes, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His violet eyes peer out from beneath his deerstalker tan hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Shipwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: Money/treasure; and to find somewhere to settle down
Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Attractive, Family, Military. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 5000 sp. Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (400 gp).
Drogo Garrick, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His white hair is thinning but still full. He has gleaming, smiling gray eyes.
Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk.
Flaws: Impulsive, Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Jeweler
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Infernal, Halfling
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
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