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NPC Generator

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Advanced [show]


Jocelyn Roscoe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears brown leather gloves, a brown jacket, and tight pants, he is not a threatening figure. His hair, while still mostly blonde, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Dilettante, Jocelyn learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Roscoe, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp. Obsidian (15 gp). Chrysoberyl (40 gp). Moonstone (40 gp).


Social Check DCs


Everard Wharton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is kept up in a ponytail inside a top hat. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Everard's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Everard Wharton, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 pp.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is smooth and relatively long. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions.

Flaws: Fearful. Bonds: Poor, Immigrant, Guardian, Religious. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Everard Copeland, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork studded leather. 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


Randal Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has done his best to style his blonde hair to look like a famous performer. His gray eyes peer out from beneath his small brown hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Family, Rich. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Randal Quinton, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Deep blue spinel (400 gp). Malachite (8 gp).


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Immigrant, Religious. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Frederick Halsey, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 10 (+0)15 (+2) 14 (+2)18 (+4)
Skills Acrobatics +7, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 600 gp. 1 Silver holy symbol. 1 Superior lock. 1 Climber’s kit.


Social Check DCs

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