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Advanced [show]


Charles Merton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is lengthy. His violet eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better world.

Motivation: Wants his loneliness to end.

Flaws: Disease, Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Merton, Male Human Ranger 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 8 (-1)9 (-1)
Skills Intimidation +2, Nature +6
Senses Passive Perception 9
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Tiger eye turquoise (6 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is black and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Roland Beckwith, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)11 (+0) 17 (+3)6 (-2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1300 sp.


Social Check DCs


Heward Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his white robe and has his sickle always slung over his shoulder. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Heward Gyula, Male Human Rogue 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)6 (-2) 11 (+0)14 (+2)
Skills Nature +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Amber (40 gp). Freshwater pearl (5 gp). Banded agate (5 gp).


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His whole body is exceptionally muscular. His chestnut hair, when down, is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: Anselm was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Anselm Clare, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His hair is cut close to his head. His amber eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Bellfounder, but he was a colossal failure. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and to be a bellfounder again

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Trym Paxton, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Chrysoberyl (40 gp).


Social Check DCs

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