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Advanced [show]


Conrad Ramsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Conrad Ramsay, Male Human Aristocrat 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 85 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 15 (+2)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. A delicate silver chain set with a tourmaline (90 gp). Old masterpiece painting (500 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Barlow, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He usually wears his blue robe and has his lance always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Shane was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Barber for hire.

Motivation: Marry his brother to traveling adventurers.

Flaws: Depressed, Antagonistic. Bonds: Slave, Family, Job. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Shane Barlow, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hunter Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey cloak and cross-gartered tan stockings. His golden hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the west, certain he would find work there.

Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Hunter Brownrigg, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 13 (+1)19 (+4)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Red spinel (130 gp). Amber (130 gp). Jet (130 gp). Azurite (10 gp).


Social Check DCs


Odo Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Odo studied abroad. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying brother.

Motivation: To settle down with his crush.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Poor. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Garfield, Male Human Warrior 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)9 (-1) 9 (-1)10 (+0)
Skills History +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Blue quartz (16 gp).


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He has a brown handlebar mustache and slicked back brown hair. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.

History: Gomory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barrister like his father before him.

Motivation: To be a Shoemaker again; and he is content

Ideals: Persistence. Flaws: Selfish, Mundane. Bonds: Job. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Gomory Livingstone, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Athletics +0, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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