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NPC Generator

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Advanced [show]


Conrad Emsworth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a yellow poncho over his likewise colored trousers and shirt. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Conrad was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He has worked as a Layabout like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Justice, Fighting. Bonds: Attractive, Nature, Job. Occupation: Layabout

Voice: German accent

Attributes [hide]

Conrad Emsworth, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Rolf Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a brothel owner, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Joker, Philantrophist. Bonds: Mentor, Adventurer, Family. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Huckabee, Male Human Paladin 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)8 (-1) 15 (+2)16 (+3)
Skills History +1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Breastplate.


Social Check DCs


Balimaar Lancaster, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large blonde tufts of hair around his ears. His eyes are blue.

Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Balimaar Lancaster, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)8 (-1) 15 (+2)16 (+3)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp. Moss agate (11 gp). Black star sapphire (1400 gp). Lapis lazuli (11 gp).


Social Check DCs


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a worn and beaten armor. He has wavy white hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Logical. Flaws: Fearful, Antagonistic. Bonds: Adventurer. Occupation: Mortician

Voice: Mousy voice

Attributes [hide]

Lance Alby, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean green cloak covering his clean studded leather. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Wymar Gracey, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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