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NPC Generator

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Advanced [show]


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His golden hair is braided into rings. His eyes are hazel.

Personality: He hates drow. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Justice. Flaws: Disease, Depressed. Bonds: Enemies, Job. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Simon Westbrook, Male Human Warlock 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp.


Social Check DCs


Bertram Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He dresses well, typically a more casual-formal manner. His silver hair is heavily combed to the left. He has gleaming, smiling violet eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Bertram studied abroad. After coming to the age of reason, Bertram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Bertram Marleigh, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze, and his gloved hand is found clutching a hammer. His long black hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Rich, Attractive, Immigrant. Occupation: Server

Voice: Indian accent

Attributes [hide]

Thomas Milton, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)14 (+2) 15 (+2)18 (+4)
Skills Athletics +4, Deception +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +6

Possessions: 500 gp.


Social Check DCs


Lewis Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a blue collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His blonde hair is cut short. He has gleaming, smiling amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Lewis was born in the south. At a young age he loved to build and create. Lewis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lewis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the south, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends

Ideals: Disciplined, Joker, Persistence. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Lewis Cumberbatch, Male Human Bard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 18000 sp. Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Gerard Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt with thin green vertical stripes and brown pants. He has wavy silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Family, Job. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Gerard Kenley, Male Human Paladin 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 7 (-2)14 (+2)
Skills History +6, Insight +1
Senses Passive Perception 8
Languages Common, Undercommon, Druidic, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 pp.


Social Check DCs

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