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Advanced [show]


Ernest Compton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His moppish silver hair is in a traditional bowl cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the east. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Ernest Compton, Male Human Adept 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Henry Blakeley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a small bristly mustache and wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Religious, Adventurer. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Henry Blakeley, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills History +4
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Raymond Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His small hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Shy, Insane. Bonds: Poor. Occupation: Servant

Voice: Deep voice with rolling R's

Attributes [hide]

Raymond Winchester, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Blue star sapphire (600 gp). Banded agate (5 gp). White opal (600 gp). Jade (60 gp). 1 Minor magic item.


Social Check DCs


Roger Chester, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His golden hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Antagonistic, Lazy. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Roger Chester, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 7 (-2)11 (+0)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Eye agate (10 gp). Star ruby (900 gp).


Social Check DCs


Adelard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Adelard Wilberforce, Male Human Commoner 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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