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NPC Generator

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Advanced [show]


Anselm Wesley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his silver hair up. He has gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Flaws: Secretive. Bonds: Rich, Attractive, Slave. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Anselm Wesley, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 18 (+4)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Rutherford, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears tattered old clothes. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Fearful, Mundane. Bonds: Job. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Henry Rutherford, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Guy Norton, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large tan jacket. He has a penchant for wearing a ring with an oversized jet on his left hand. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He now owns his own business.

Motivation: Wants a kiss; and he has a crush on the local carpenter

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Rich, Job, Has a crush. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Guy Norton, Male Human Wizard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Chain shirt.


Social Check DCs


Justin Bentley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by teas. His black hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Justin Bentley, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 16 (+3)9 (-1)
Skills Athletics +2, History +5
Senses Passive Perception 13
Languages Common, Giant, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a white top hat and white clothes. His left leg appears badly burned and disfigured. He has styled his silver hair well, parting it to the left. His eyes are a pleasant brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Impeccable, Philantrophist. Bonds: Nature, Job, Enemies. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Robert Staurheim, Male Human Monk 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)7 (-2) 11 (+0)16 (+3)
Skills Acrobatics +6, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 30000 cp. Fire opal (1500 gp).


Social Check DCs

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