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Advanced [show]


Peter Peyton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a well pressed and immaculate suit (or dress). Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Barrister profession.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Job, Nature, Family. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Peter Peyton, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3200 sp.


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Robert Garfield, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Lance Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He keeps his blonde hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Spanish accent

Attributes [hide]

Lance Beitz, Male Human Fighter 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)5 (-3) 14 (+2)9 (-1)
Skills Investigation +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp. Blue star sapphire (500 gp). Aquamarine (1400 gp). Moonstone (60 gp).


Social Check DCs


Anselm Huxley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His moppish golden hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic. Bonds: Attractive, Mentor. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Anselm Huxley, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a red costume with the symbols of death on his torso and is in decent physical shape. He keeps his golden hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Dean was born in the north. At a young age he loved to build and create. Cursed with vampirism at a very young age, Dean has worked very hard to control his curse. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Joker, Persistence. Flaws: Disease. Bonds: Family, Slave. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Trowbridge, Male Human Expert 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: 1200 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (400 gp).


Social Check DCs

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