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Advanced [show]


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is heavily combed to the right. His violet eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.

History: Manfred was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Athletic, Persistence. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Manfred Shelley, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Hematite (5 gp).


Social Check DCs


Aldous Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. He wears his brown hair up. His hazel eyes peer out from beneath his small white hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Glassblower, but he got bored and became a Fisher. He has drifted from career to career and currently works as a Fisher.

Motivation: Sabotage a competitor; and expand his business

Ideals: Disciplined, Joker. Bonds: Attractive, Poor, Job. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Aldous Pickering, Male Human Warlock 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 30 pp.


Social Check DCs


Anthony Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He is well dressed, but even with his fine clothing he looks run-down. He has a long golden beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small desert village. His childhood dream was to be a Cartwright, but he was a colossal failure. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and expand his business

Ideals: Joker. Bonds: Attractive, Family, Nature, Job. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Wordsworth, Male Human Wizard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +6, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Golden pearl (140 gp).


Social Check DCs


Charles Kenley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large green mantle and cape that has been intricately interwoven into his grey robe. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Spice Merchant, Charles learned a great deal about his mother's area of expertise. A few years later when the north was not economically sound they moved to his current location. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Impeccable, Joker. Bonds: Rich, Job, Immigrant. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Charles Kenley, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears green leather gloves, a green jacket, and tight pants. He keeps his silver hair in a pixie cut. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Don studied abroad. Don was born on a far southern forest where he grew up under the tutelage of his father, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Immigrant. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Don Dalton, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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