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NPC Generator

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Advanced [show]


Diggory Clayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a white handlebar mustache and slicked back white hair. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: The child of a Barber, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Entrepeneur. Flaws: Ugly, Racist, Shy. Bonds: Nature. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Clayden, Male Human Rogue 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4

Possessions: 300 gp. Black opal (800 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His hair is long and blonde with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also is a firm believer in the manly ideal.

History: Richard was born in the north. At a young age he loved to build and create. His childhood dream was to be a Blacksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Job. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Richard Garrick, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +2, History +5
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 60000 cp. Banded agate (4 gp). Onyx (50 gp). Golden pearl (60 gp).


Social Check DCs


John Shelby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. He has wavy silver hair. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south.

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Religious. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

John Shelby, Male Human Fighter 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 41 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Balimaar Watson, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his greataxe ready. His chestnut hair is heavily combed to the right. His blue eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Seamstress.

Motivation: To be a Guard again; and he has money and likes to spend it

Ideals: Fighting, Joker. Bonds: Job, Mentor, Rich. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Watson, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Giant, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears a deerstalker hat to cover his moderate length auburn hair. His fierce blue eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of a Ploughman, who enjoyed hunting, Anselm was taken on many hunting expeditions. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother

Flaws: Shy, Disease. Bonds: Family, Nature, Military. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Anselm Barclay, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)12 (+1) 12 (+1)7 (-2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 200 gp. Jasper (40 gp). Rich purple corundum (700 gp). Obsidian (16 gp).


Social Check DCs

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