Lance Ryland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear blue tank tops with violet pants. His hair is silver and curly. He has gleaming, smiling violet eyes.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often
Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Mentor, Enemies. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Darkwood Buckler.
Arnold Springfield, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears a simple black robe with brown stripes complete with hood. His hair is always cut to a buzz. He has violet eyes and a black hat with a brown feather.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Clerebold Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright tan suits and hats. He wears his auburn hair down. His hazel eyes have a joyful gleam in them most of the time.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted divine powers by his dying sister.
Motivation: He is content; and to find somewhere to settle down
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Immigrant, Slave. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +5
Possessions: 700 gp.
Gerald Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of greatswords on his belt, each one with a amber on the hilt. He has a small bristly mustache and wavy chestnut hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gerald was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Family. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Drogo Harlow, Male Human [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his deerstalker blue hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Rich, Slave, Family. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
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