Clerebold Tattersall, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His auburn hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. Clerebold was born on a far southern island where he grew up under the tutelage of his father, an expert Performer. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Antagonistic, Insane, Forgetful. Bonds: Immigrant. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gerald Shirley, Male Human [Permalink]
Personal [hide]
Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His hair is always cut to a buzz. He has gleaming, smiling gray eyes.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is a great chef.
History: The child of a Architect, who enjoyed hunting, Gerald was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted martial powers by his dying sister.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Immigrant, Job, Nature. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 66 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 300 gp.
Roger Nash, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He plays an instrument quite well.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
Henry Oakes, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a deerstalker hat to cover his moderate length white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to loving parents in a slum to the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Henry was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10 pp. Golden yellow topaz (1100 gp). Brown-green garnet (160 gp). Black pearl (1100 gp).
Gomory Upton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Fighting. Bonds: Attractive, Religious, Nature, Military. Occupation: Seamstress
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
Possessions: 100 gp. Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.
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