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NPC Generator

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Advanced [show]


Chad Rodney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, white cloak. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Optimist, Justice. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Rodney, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. Blue sapphire (800 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). 1 Minor magic item.


Social Check DCs


Rolf Northcott, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his long auburn hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: To clean up the streets; and he's looking for his big break

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Nature, Guardian. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Rolf Northcott, Male Human Expert 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He is tall, broad shouldered and powerfully built. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He has passion for adventuring and risk; and doesn't want to be a sailor and was forced into it by his family

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Gomory Altham, Male Human Expert 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Amber (160 gp). Blue star sapphire (1200 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a red poncho over his likewise colored trousers and shirt. He has shaved his head bald. His blue unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with music.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Theodoric Tewksbury, Male Human Warrior 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 17 (+3)10 (+0)
Skills Deception +3, Insight +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. White pearl (120 gp). Black star sapphire (1600 gp). 1 Minor magic item.


Social Check DCs


Roger Langley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears just a black suit, and a wedding ring on his right hand. His hair is short and blonde. His eyes are blue and catlike.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with music.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Roger never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Addict. Bonds: In love, Religious, Mentor. Occupation: Bather

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Langley, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 15 (+2)8 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp. Black pearl (500 gp). 1 Healer’s kit. 1 Backpack. 1 Spyglass.


Social Check DCs

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