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NPC Generator

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Advanced [show]


Aldous Blakely, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he is generally well dressed albeit a few years behind the times. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Religious, Enemies. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Blakely, Male Human Wizard 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Dustin Breeden, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting green shirt and pants. His moppish auburn hair is in a traditional bowl cut. His eyes are brown.

Personality: He exudes charisma. He is a tour de force of persuasion. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage

Ideals: Gifted, Impeccable. Bonds: Attractive, Family, Adventurer. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Breeden, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 4 (-3)12 (+1)
Skills History +2, Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Blue quartz (11 gp). Black opal (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is styled in orderly dreadlocks. He has green eyes.

Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his son

Ideals: Entrepeneur, Philantrophist. Flaws: Hedonist, Ugly. Bonds: Family. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Clerebold Staurheim, Male Human Sorcerer 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Charles Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized ruby on his left hand. With bright golden hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Charles was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor, Family. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Bentley, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)17 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Athletics +5
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His auburn hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Ugly, Insane, Lazy, Mundane. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Bertram Royal, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. Coral (100 gp). Amethyst (100 gp). Rhodochrosite (11 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs

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