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NPC Generator

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Advanced [show]


Gunter Wharton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes. His Stetson hat is riddled with cuts and holes. His brown eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: To unite with his sister; and doesn't want to be a barrister and was forced into it by his family

Ideals: Logical. Flaws: Ugly, Antagonistic, Addict. Bonds: Nature, Family. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Gunter Wharton, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)5 (-3) 12 (+1)10 (+0)
Skills Arcana -1, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Brown-green garnet (80 gp).


Social Check DCs


Ernest Tyndall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His black hair is kept up in a ponytail inside a small hat. He has a tattooed face.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and sabotage a competitor

Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Butcher

Voice: Sounds elderly

Attributes [hide]

Ernest Tyndall, Male Human Rogue 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. Golden yellow topaz (1600 gp). Deep green spinel (70 gp). Sardonyx (30 gp).


Social Check DCs


Rolf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean white cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His red hair is singed and shortened. His green eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Rolf Mitchell, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with green and white striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. He has green eyes and a blue hat with a green feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Solomon Ashton, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear ponchos typically of a light green in addition to tight pants, marred by chocolates. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: He was born several months after his father was called into army service. His childhood dream was to be a Performer, but he was a colossal failure. He became a Interpreter soon after.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and sabotage a competitor

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Charles Marley, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Stealth +3, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp. Bloodstone (60 gp). Black pearl (500 gp). Citrine (60 gp).


Social Check DCs

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