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Advanced [show]


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is unkempt and raggedy. His brown eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Junk Dealer in town.

History: Gerald was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother.

Flaws: Ugly, Shy. Bonds: Poor, Job, Family. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Gerald Darby, Male Human Warrior 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 15 (+2)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Rock crystal (60 gp). Blue star sapphire (1400 gp).


Social Check DCs


Robert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Cook profession.

History: Born in the south to a Farmer, Robert learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: He'd like to take his coworkers down a peg; and to be a cook again

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Robert Mitchell, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)9 (-1) 7 (-2)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. Golden yellow topaz (300 gp).


Social Check DCs


Godfrey Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a well pressed and immaculate suit (or dress). He has a long white beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Godfrey Kitchur, Male Human Paladin 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: White opal (1100 gp). Iolite (70 gp). Aquamarine (1400 gp). Red spinel (120 gp).


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large blonde tufts of hair around his ears. His eyes are green and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Ugly, Greedy. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Wymar Hackney, Male Human Expert 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +7, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +3

Possessions: 1000 gp. Deep blue spinel (200 gp). Alexandrite (200 gp). Blue sapphire (1100 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a tan wide-brimmed hat and tan clothes. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Interpreter again; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Poor, Job. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Clerebold Tyndall, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)17 (+3) 12 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs

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