Dustin Dudley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears bulky grey painted plate armor. He has a long blonde beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Forgetful. Bonds: Attractive. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Tourmaline (130 gp). Black pearl (800 gp). Rhodochrosite (11 gp).
Gerald Kendal, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long golden beard, and similarly colored long hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Depressed, Impulsive. Bonds: Attractive, Religious, Job. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Ignan, Draconic
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Golden yellow topaz (1400 gp).
Gilbert Marston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and he uses money and sex appeal to get what he needs
Ideals: Passionate. Flaws: Mundane. Bonds: Attractive, Military, Rich, Job. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. Fire opal pendant on a fine gold chain (400 gp).
Conrad Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple brown line shooting up and back down. He is bald on top and has large blonde tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Sage business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister.
Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 9000 sp. Malachite (7 gp). Deep blue spinel (900 gp). Star rose quartz (70 gp). Rock crystal (70 gp). Peridot (70 gp). Clear bright green emerald (4000 gp). Eye agate (7 gp). Zircon (70 gp).
Hubert Ramsay, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black tunic with yellow highlights, and long tan pants that bunch up around his shoes and is in decent physical shape. His hair is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small mountains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Attractive, Job, Nature, In love. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 16000 cp. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
