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NPC Generator

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Advanced [show]


Manfred Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His chestnut hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To be a Baker again; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Job, Family, Rich. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Manfred Kenley, Male Human Aristocrat 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: Old masterpiece painting (1400 gp). Solid gold idol (500 gp).


Social Check DCs


Bertram Kendal, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich southern family. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Kendal, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely brown suit with grey socks and a vest with buckled shoes. His red hair is long and unkept. His green eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south, but his parents moved at a very young age to the west. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant, Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Kyle Altham, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Anselm Budd, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is blonde. His fierce gray eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up falchion and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Slave, Nature. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Budd, Male Human Warlock 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)17 (+3) 9 (-1)8 (-1)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Richard Breeden, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a tan suit, white shirt, and black tie. His auburn hair is cut short. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of southern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Family. Occupation: Sage

Voice: Stutters

Attributes [hide]

Richard Breeden, Male Human Monk 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)13 (+1) 8 (-1)7 (-2)
Skills Insight +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Hematite (13 gp). Zircon (70 gp). Jade (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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