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NPC Generator

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Advanced [show]


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple yellow line shooting up and back down. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise hazel.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and he has decided he is irredeemable

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Military. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Gerard Halsey, Male Human Rogue 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)7 (-2) 16 (+3)13 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: Coral (40 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs


Conrad Wakefield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with black colored cloaks and clothing. His golden hair is unkempt and raggedy. His ears are large.

Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of western immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane. Bonds: Poor, Military, Immigrant. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Conrad Wakefield, Male Human Ranger 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 16 (+3)7 (-2)
Skills Investigation +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. With bright chestnut hair and a scraggly beard. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He became a Junk Dealer soon after.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Richard Gentry, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)6 (-2) 15 (+2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp. Zircon (70 gp). Eye agate (14 gp).


Social Check DCs


William Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: William lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: He feels threatened by others; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Optimist. Flaws: Insane, Fearful. Bonds: Family. Occupation: Barber

Voice: Irish accent

Attributes [hide]

William Wilberforce, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. Citrine (80 gp). Amethyst (120 gp). 1 Minor magic item.


Social Check DCs


Bernard Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. His deerstalker hat is riddled with cuts and holes. He has gleaming, smiling violet eyes.

Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Bernard Sutton, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 10 (+0)6 (-2)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 26000 cp.


Social Check DCs

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