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NPC Generator

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Advanced [show]


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white leather gloves, a white jacket, and tight pants. His golden hair is still thick. His eyes are likewise violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 15 years.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Bonds: Nature, Job. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Guy Halsey, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)6 (-2) 10 (+0)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Brown-green garnet (100 gp). Bloodstone (30 gp).


Social Check DCs


Bertram Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his falchion. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To share knowledge with the world; and a deep hatred of drow

Ideals: Logical. Bonds: Attractive, Enemies, Poor. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Bertram Kelsey, Male Human Sorcerer 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 6 (-2)16 (+3)
Skills Arcana +6, Medicine +1
Senses Passive Perception 8
Languages Common, Orc, Druidic, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 500 gp. Deep blue spinel (1600 gp). Obsidian (12 gp). Jasper (20 gp).


Social Check DCs


Gerald Brixton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of scimitars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. He has gleaming, smiling hazel eyes.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gerald was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Navigator job and began his own company from there.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job, Family. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Gerald Brixton, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Adelard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and wears a white cloak and cross-gartered grey stockings. He keeps his golden hair in a flapper bob. His brown eyes peer out from beneath his deerstalker white hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot resist a sob story and will often dote over anyone who has one.

History: He is a Lycanthrope in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Soapmaker job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Cynical, Antagonistic. Bonds: Adventurer, Job. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Adelard Hadleigh, Male Human Ranger 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 17 (+3)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).


Social Check DCs


Bernard Blakeley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He dresses in white turtlenecks beneath a red coat with blue slacks. With a patchy chestnut beard and wild chestnut hair. His gray eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and to be a laborer again

Ideals: Impeccable, Philantrophist. Bonds: Slave, Adventurer, Job. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Bernard Blakeley, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs

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