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NPC Generator

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Advanced [show]


Arnold Garfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in a clean brown cloak covering his clean studded leather, and a wedding ring on his right hand. His long blonde hair reaches down to his waist. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: In love, Rich. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Garfield, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. Red garnet (40 gp). Moonstone (70 gp). 1 Minor magic item.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his hair in dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and he's looking for his big break

Ideals: Opinionated. Bonds: Adventurer, Attractive, Family, Poor. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Wellington, Male Human Expert 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 8000 sp. Peridot (30 gp). Alexandrite (1600 gp). Eye agate (16 gp). Sard (30 gp).


Social Check DCs


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Mortician, who enjoyed hunting, Trym was taken on many hunting expeditions. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: Human compassion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Addict, Racist. Bonds: Rich, Nature. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Trym Lindsey, Male Human Barbarian 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Shane Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green leather gloves, a green jacket, and tight pants. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Athletic, Professionalism. Flaws: Cynical. Bonds: Military, In love. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Shane Middleton, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 21000 sp.


Social Check DCs


Everard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His brown hair is cut jaggedly and amateurishly. His eyes are brown and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Everard was born in the north. At a young age he loved to build and create. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Impulsive, Fearful, Antagonistic. Bonds: Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Everard Hartford, Male Human Fighter 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80000 cp. Black pearl (200 gp). Rhodochrosite (5 gp).


Social Check DCs

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