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NPC Generator

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Advanced [show]


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His head has been shaved. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Religious. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Trey Vance, Male Human Paladin 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Aquan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 90000 cp. Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Fire opal pendant on a fine gold chain (1700 gp).


Social Check DCs


Don Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a black coat over a brown low-cut shirt, and a small hat upon his head. He has styled his silver hair well, parting it to the left. He has amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Don was raised in a hard working conservative environment. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Laborer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Philantrophist. Bonds: Enemies, Job, Nature, Family. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Don Birkenhead, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long golden hair reaches down to his waist. He has brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud.

Flaws: Antagonistic, Impulsive. Bonds: Religious, Enemies. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Cory Addington, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 9000 cp. Golden yellow topaz (500 gp). Red garnet (140 gp). Eye agate (5 gp).


Social Check DCs


Roland Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy tan pantaloons and a brown scarf. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are blue and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: When he was but 5 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Athletic, Pacifist. Flaws: Mundane, Insane. Bonds: Immigrant. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Roland Livingstone, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)8 (-1) 15 (+2)14 (+2)
Skills Nature +2, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Colby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Layabout for hire.

Motivation: Expand his business; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Ugly, Fearful. Bonds: Job, Poor, Nature. Occupation: Layabout

Voice: French accent

Attributes [hide]

Gunter Colby, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 3200 sp.


Social Check DCs

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