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NPC Generator

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Advanced [show]


Tim Langdon, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His brown hair is thinning but still full. His eyes, though not visible through his cowl, are blue.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Adventurer, Military, Family. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Tim Langdon, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 9 (-1)14 (+2)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has a dull look in his gray eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Entrepeneur, Gifted. Bonds: Rich, Attractive. Occupation: Miner

Voice: Boston accent

Attributes [hide]

John Livingstone, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)6 (-2) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp.


Social Check DCs


Don Home, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He has the majority of his body covered in plate. He has a hunchback. His long silver hair reaches down to his waist. His eyes are gray and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Don lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: An old rival family wants him found; and he is content

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Don Home, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Jet (70 gp). Jet (70 gp).


Social Check DCs


Roger Halsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a great chef.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Military. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Roger Halsey, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 19000 sp.


Social Check DCs


Richard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his club. His hair is greying and his face has many wrinkles. His violet eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Richard's father didn't care for him much, and the feeling was mutual. He has never given up on his painting dream.

Motivation: He's in love; and he's repulsed by the pc

Ideals: Artistic. Flaws: Sensitive, Disease, Antagonistic. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Mitchell, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)17 (+3) 7 (-2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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