Randal Harlow, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear brown clothing when he does not wear armor. His long chestnut hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Cartwright business at a young age. He was an apprentice working in his father's forge. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 5 (-3) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Justin Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is lengthy. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Military. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 900 gp. Hematite (16 gp). Aquamarine (1400 gp). Black pearl (1400 gp). Deep blue spinel (1400 gp).
Gerard Willoughby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a blue suit. His white hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born at the edge of vast desert. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and doesn't want to be a banker and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 17000 cp.
Rolf Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear yellow clothing when he does not wear armor. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Red spinel (160 gp). Red-brown spinel (160 gp).
Roger Harley, Male Human [Permalink]
Personal [hide]
Description: A 6'1" southern man, he wears a grey coat over a red low-cut shirt, and a deerstalker hat upon his head. He wears a deerstalker hat to hide his balding. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He inherited the family business which he has now maintained for 10 years.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Slave, Job. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
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