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NPC Generator

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Advanced [show]


William Clinton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is knotted and matted. His eyes are violet.

Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A powerful necromancer made him what he is. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Family, Mentor. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

William Clinton, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)18 (+4)
Skills Athletics +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp.


Social Check DCs


Anselm Rylan, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is wearing a perfectly clean shirt and pair of pants. His white hair is kept up in a ponytail inside a feathered hat. His violet eyes peer out from beneath his feathered tan hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was born on a far southern desert where he grew up under the tutelage of his father, an expert Courier. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Sensitive, Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Anselm Rylan, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His green eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Tattersall, Male Human Sorcerer 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


John Shipley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. His blonde hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: John was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Fighting, Passionate. Bonds: Military, Poor, Adventurer. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

John Shipley, Male Human Cleric 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 8 (-1)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Aquamarine (1000 gp). Aquamarine (1000 gp). Star ruby (600 gp). Black star sapphire (600 gp).


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered club and tarnished flail as well. He has done his best to style his auburn hair to look like a famous performer. His violet unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Guy was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Fighting. Flaws: Disease, Selfish, Shy. Bonds: Attractive, Job. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Guy Law, Male Human Warrior 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs

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