Gilbert Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He has a moderate pudge and is not very fit. His white hair is smooth and relatively long. His hazel eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and to be a ruler again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Black star sapphire (1400 gp). 1 Minor magic item.
Miles Clayton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a blue wide-brimmed hat and blue clothes, he is not a threatening figure. His brown hair is braided into rings. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He enjoys reading and quiet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Miles was born on a far western mountains where he grew up under the tutelage of his father, an expert Carter. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Ugly, Antagonistic, Depressed. Bonds: Slave, Immigrant. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 gp.
Aldous Shipley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his auburn hair. His green eyes peer out from beneath his Stetson white hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Aldous lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Masseuse and found it very stressful. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother
Flaws: Cynical. Bonds: Attractive, Military, Family, Job. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Minor magic item.
Geoffrey Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair, when down, is lengthy. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.
Motivation: To be a Assassin again; and he would like to get married and retire
Flaws: Shy, Antagonistic. Bonds: Religious, Job, Has a crush. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
Possessions: A pair of silk slippers encrusted with tiny pearls. (80 gp). Brass mug with jade inlays (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is dressed in an above average manner. He keeps his long brown hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by drow. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: To reunite with his absent father; and to unite with his sister
Ideals: Philantrophist. Bonds: Attractive, Enemies, Military, Family. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Celestial
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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