Roger Atherton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Addict. Bonds: Religious, Rich, Family. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 600 gp.
Trym Brixton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears black trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He keeps his long golden hair kept up in a rat tail. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Sardonyx (30 gp). Freshwater pearl (12 gp). Blue quartz (12 gp). Lapis lazuli (12 gp). 1 Minor magic item.
Gerard Soames, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears tattered old clothes. His black hair is smooth and relatively long. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gerard was born the youngest of three triplets. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Meet up once more with his childhood friend; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Rhodochrosite (4 gp). Rhodochrosite (4 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Manfred Hale, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Someone believes him a fraud; and a deep hatred of gnolls
Ideals: Fighting. Bonds: Attractive, Immigrant, Religious, Enemies, Slave. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 60 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 600 gp.
Reynard Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. His brown hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.
History: When he was but 7 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 5 (-3) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!