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Robert Payton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are brown.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the large cave and found the beat up bastard sword and armor he uses now. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero

Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer, Nature, Immigrant. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Robert Payton, Male Human Bard 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Blue star sapphire (1600 gp). Banded agate (14 gp).


Social Check DCs


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Beggar. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Beggar and found it very stressful. He has achieved small success as a Beggar.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Flaws: Addict. Bonds: Attractive, Job, Religious. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Cory Enfield, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. An abacus with copper, silver and gold markers (110 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Optimist, Philantrophist, Athletic. Flaws: Ugly. Bonds: Immigrant. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Ernest Marley, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 900 gp. Blue star sapphire (1300 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: Calm and collected, he is a well trained Map Maker. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He struck the Map Maker job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Fighting. Bonds: Adventurer, Immigrant, Job, Nature. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Diggory Marley, Male Human Barbarian 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple -2

Possessions: 700 gp. Jet (40 gp). Chrysoprase (20 gp).


Social Check DCs


Thomas Stafford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His hair is short and white. His thin eyebrows rest above his beady amber eyes.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Extrovert. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Stafford, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40 pp. Blue sapphire (700 gp). Chrysoberyl (70 gp). Chalcedony (80 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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