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NPC Generator

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Advanced [show]


Trey Pickering, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a red handlebar mustache and slicked back red hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Shy, Impulsive, Insane. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Pickering, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 6000 sp. Brass mug with jade inlays (500 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Kenley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears a small hat to cover his moderate length red hair. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Raymond Kenley, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Just what you see.


Social Check DCs


Alexandre Browning, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright green suits and hats. His red hair is still thick. His eyes are likewise brown. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alexandre took refuge in the large cave and found the beat up shortspear and armor he uses now. Some 7 years later his spouse died after the birth of his son. Heartbroken, Alexandre never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military, Nature, In love. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Alexandre Browning, Male Human Cleric 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Shirley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a black tunic with brown highlights, and long black pants that bunch up around his shoes, and his gloved hand is found clutching a trident. His brown hair is styled in orderly dreadlocks. His violet unseeing eyes seem to look past you.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Entrepeneur, Persistence. Flaws: Disease. Bonds: Military, Family. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Gerard Shirley, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Barclay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a grey collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by teas. He sports a long brown beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Theodoric Barclay, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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