Gerard Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Pacifist, Athletic. Flaws: Antagonistic. Bonds: Rich. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 10000 cp.
Anselm Hailey, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in a clean brown cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His long chestnut hair is drawn into a two foot long braid. He has several tiny opal earrings on each ear.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised by priests from a young age. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp. Golden yellow topaz (500 gp). Silver pearl (100 gp). Aquamarine (500 gp). 1 Minor magic item.
Gerald Southey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a worn and beaten armor. His blonde hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Ploughman in town.
History: Born to a poor family in the city he treasured whatever gifts he got. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: He wants to meet his childhood hero.
Flaws: Addict, Shy. Bonds: Job, Poor, Adventurer. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Hunter Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered monstrous two handed axe and tarnished quarterstaff as well. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Spice Merchant, but he got bored and became a Gardener. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Selfish. Bonds: Family, Job. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Infernal, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Conrad Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. His golden hair is cut short with large spiked bangs in the front. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day
Ideals: Pacifist, Artistic. Flaws: Ugly, Addict, Shy. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 10 pp. Hematite (5 gp). Smoky quartz (20 gp). Sard (20 gp). 1 Breastplate. 1 Breastplate.
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