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Advanced [show]


Solomon Trollope, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey costume with the symbols of strength on his torso. He wears a small hat to hide his balding. His eyes are green.

Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Solomon Trollope, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Athletics +0, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Terran, Abyssal, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +6

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Balimaar Cason, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky brown painted plate armor. He sports a flattop hair cut. He has violet eyes and a brown hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Disease. Bonds: Military, Rich, Adventurer. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Balimaar Cason, Male Human Monk 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length red hair. He has several tiny amethyst earrings on each ear.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Unemployed, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Bonds: Rich, Attractive, Job, Military. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

William Winthrop, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 18 (+4)10 (+0)
Skills Sleight of Hand +3, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dean Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair up. His violet eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Dean Shelley, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 13 (+1)5 (-3)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp. Sardonyx (20 gp). Red spinel (40 gp).


Social Check DCs


Shane Marleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a white handlebar mustache and slicked back white hair. His brown eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of northern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Persistence. Bonds: Family, Slave, Immigrant. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Shane Marleigh, Male Human Barbarian 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)12 (+1) 12 (+1)4 (-3)
Skills Persuasion -1, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs

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