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NPC Generator

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Advanced [show]


Adelard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears blue cloth garments or leather armor. His tied-back hair is white. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Wants a kiss; and he is greedy

Ideals: Impeccable. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Adelard Winterbourne, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1200 sp.


Social Check DCs


Nicholas Jacobs, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, green cloak. His whole body is exceptionally muscular. He has dyed his greying black hair a little too much giving a sharp black color. His brown unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Disease, Cynical. Bonds: Immigrant, Nature, Adventurer. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Nicholas Jacobs, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a green armored body suit, with a simple brown line shooting up and back down. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Tanner profession.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To be a Tanner again.

Ideals: Artistic. Bonds: Immigrant, Attractive, Job. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Gomory Barlow, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of a Mortician, who enjoyed hunting, Rolf was taken on many hunting expeditions. In his 15th year, his parents were killed by a dire rats raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Nature. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Rolf Abram, Male Human Wizard 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 400 gp.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His blonde hair is heavily combed to the right. His amber eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end.

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Drogo Reid, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 70 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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